Mythfall Tier List: Early Ranking Framework
This is early Mythfall tier list advice, not a final ranking. Use it to judge new classes, weapons, and builds as players learn more.
Read This Before Using Any Tier List
Mythfall does not yet have enough widely shared player testing for a final tier list. This page gives you a practical way to judge classes, weapons, and builds without being misled by loud guesses.
Tier Criteria
| Tier | What it should mean |
|---|---|
| S | Strong in many situations, efficient for progression, and still useful after early game |
| A | Very good with a clear role or build path |
| B | Playable and useful, but may need more gear, skill, or team support |
| C | Niche, awkward, or likely to be replaced when better options unlock |
What Makes Something Strong
For Mythfall, judge options by:
- Clear damage loop
- Low downtime
- Defensive safety
- Mobility
- Boss performance
- Farming speed
- Device friendliness
- Resource cost
The best choice for a leaderboard player may not be the best choice for a new mobile player. That difference matters.
Early Player Recommendations
| Player need | Recommended priority |
|---|---|
| New solo player | Safety, sustain, simple controls |
| Fast leveling | Area damage, movement, short cooldowns |
| Boss attempts | Range, burst timing, defensive tools |
| Group play | Utility, crowd control, buffs |
Update Policy
This page should be updated when:
- Mythfall publishes patch notes.
- Players confirm class names and abilities.
- YouTube creators show repeatable boss or farming routes.
- The community agrees on a major nerf or buff.
Until then, treat any exact S-tier post as something to test, not something to follow blindly.